    Mac OS X            	   2                                             ATTR          :                     /com.apple.metadata:kMDItemKeyphraseConfidences         *com.apple.metadata:kMDItemKeyphraseLabels      X   +  +com.apple.metadata:kMDItemKeyphraseVersion        ,  .com.apple.metadata:kMDItemTextContentLanguage           com.apple.provenance bplist00'	

 !"#$%&'#?YWf#?6ê<#?KD  #?z#?\   #?ꁲG#?ޭ/S#?XFap#?o    #?VEY0#?#?}`Q#?BI1#?    #?2٧ #?4#?iEn`#?ékz`#?çA@#?:#?[?ECU#gUv #ᘆ\ #YU#sd#r@#/+B@#×t#|\pe`#E_C@#h+#m.X#VNx@#նG#ٽPP#B#,#_n;z#+(  2 ; D M V _ h q z              
%.7@IR[dmv             (              bplist00'	

 !"#$%&'^mutual benefit_actual decision-making process_minimize losses_predictable patterns\maximum gain_overly cooperative strategy_redundant variables_false sense of security[true intent\total payoff_strategy description_initial cooperation_implementing selfish logic_imply continuity]fake comments_initial trust building^strategy fails^previous round_misleading variable names_occasional random defections_facade of cooperation_obscure conditionals_unexpected input_obfuscated logic_mid-game exploitation_defect opportunistically_probabilistic defection_past cooperative strategies_hardcoded responses_trigger defection^defection rate_deceptive code structure_calculated defection]player config_code obfuscationZcode shows_late-game aggression_late-game defectionVtrust-  2 A b t       ,I\j1Id~(3J`             (              gbplist00                            
bplist00Ren                              ;g